For my questions I chose the reading “Fake Polygons” by Anne-Marie Schleiner for a couple of reasons. For starters, I feel like it could be one of those sections that we read long enough ago it might have been forgotten about and I doubt that anyone else will use it. Also, I think it is an important subject because video games seem to be the outlet for many downfalls of society like sexism, racism, etc. and is still a largely male dominated field.
So my multiple choice question:
Schleiner (Fake Polygons) would say Lara Croft is a(n)
a. Demeaning, negative image of the female form idealized by the male gaze.
b. Positive role model for girls allowing them an entrance into gaming and game design.
c. Outlet for repressed male homoeroticism, allowing them to ‘try on' the opposite sex in a safe environment.
d. All of the above
And my True or False question:
According to Schleiner, video games are an important tool which young boys use to learn computer skills, collaboration, strategizing, and puzzle solving, and this tool should be expanded to more actively include girls.
True
Works Cited
Villanueva, Victor. Bootstraps: From an American Academic of Color. IL: Urbana, 34-50. eBook.
Schleiner, Anne-Marie. "Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games." MIT Press 221-226. Web. 3 Nov 2010.
No comments:
Post a Comment